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Home: Isadora: Hardware Platforms:
Quicktime and Sound on Windows XP

 

 


pandigital
Novice

Feb 19, 2008, 4:23 AM

Post #1 of 5 (1246 views)
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Quicktime and Sound on Windows XP Can't Post

I have transferred an OSX project onto a Windows XP machine and the sound on the quicktime movies being used is not rendering correctly.
The sound is clipped short and when placed in a movie or sound movie player does not loop (although the video does loop).
When opened in Quicktime the sounds play fine first time, but if played on a loop they reproduce the same problem.
The pc is using realtek HD audio manager
The movies are saved as Photo Jpeg IMA 4:1 - stereo 48khz
I am using 0.9b38 and QT 7.4.1
My next step will be to try an older version of quicktime
Any suggestions for help much appreciated.


(This post was edited by pandigital on Feb 19, 2008, 5:28 AM)


pandigital
Novice

Feb 19, 2008, 5:35 AM

Post #2 of 5 (1241 views)
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Re: [pandigital] Quicktime and Sound on Windows XP [In reply to] Can't Post


Quote
> > When QuickTime reaches a loop point in a movie, a SetTime is
> > internally generated to jump back to the loop point. The timebase
> > runs continuously through this action, and the video display tends to
> > be fairly smooth across this transition. However, the audio queue is
> > flushed and audio data starting at the new position is transmitted.
> >
> > For reasons having to do with the stability of the DirectSound audio
> > data callbacks, we have a fairly deep safety buffer for queuing audio
> > samples...nearly a half a second (as opposed to a small fraction of
> > that in MacOS). In order to keep audio and video in sync, this means
> > that the first half-second of audio at the loop point is silent while
> > the newly queued samples move through the safety buffer. This
> > doesn't happen on the initial play, or when you jump to a new
> > position in the file, because we delay the start of video to line up
> > with the playback of the first audio sample.
> >
> > We already have a bug request to improve this behavior by queuing
> > audio around the loop point, but the behavior for now, on Windows
> > platforms, is pretty much what you've observed. Application writers
> > that would prefer to hear all the audio data, rather than preserve
> > the forward motion of the timeline, may manage the looping manually
> > by setting a timebase callback for the loop endpoint, and issuing a
> > Stop/SetTime/Start sequence to restart at the loop start.
> >


http://lists.apple.com/archives/QuickTime-API/2007/Sep/msg00184.html

great...

(although I have not set my movies to loop in izzy)


(This post was edited by pandigital on Feb 19, 2008, 5:38 AM)


pandigital
Novice

Feb 19, 2008, 5:55 AM

Post #3 of 5 (1239 views)
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Re: [pandigital] Quicktime and Sound on Windows XP [In reply to] Can't Post

FFR
Downgrading to QT 6.5.2 fixed this problem

just makes me wonder what the developers are up to


pandigital
Novice

Feb 23, 2008, 12:27 AM

Post #4 of 5 (1184 views)
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Re: [pandigital] Quicktime and Sound on Windows XP [In reply to] Can't Post

--Update--

There now seems to be a problem with the sound stopping completely with a full restart of Isadora required.
This is using Isadora nat/cap and QT 6.5


Mark Coniglio
TroikaTronix / Moderator

Mar 6, 2008, 3:22 AM

Post #5 of 5 (1006 views)
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Re: [pandigital] Quicktime and Sound on Windows XP [In reply to] Can't Post

There is a bug in QuickTime that causes this problem. Please see

http://www.troikatronix.com/qtbug.html

Version 1.2.9 / 0.9b6 has a workaround for this problem.

See http://www.troikatronix.com/izzy-updates.html

- - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Mark Coniglio / TroikaTronix
Creator of Isadora

 
 
 


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