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Home: Isadora: User Patches, Tips & Tricks:
Quicktime VR movies 4 U 2 Use

 

 


joekickass
Novice

Sep 14, 2007, 3:31 PM

Post #1 of 8 (5218 views)
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Quicktime VR movies 4 U 2 Use Can't Post

I think Isadora is the first program where quicktime VR movies are actually useful rather than a novelty format.
I have some QTVRs that people can use royalty free for any non-commercial use (using it in a VJ show is cool with me too) on my homepage here:

http://joekickass.com/sphericalmaps/

Enjoy.


-Don


dubkult
Novice

Dec 30, 2007, 11:30 AM

Post #2 of 8 (4926 views)
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Re: [joekickass] Quicktime VR movies 4 U 2 Use [In reply to] Can't Post

nice one - thanks


joekickass
Novice

Jan 8, 2008, 5:03 PM

Post #3 of 8 (4895 views)
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Re: [joekickass] Quicktime VR movies 4 U 2 Use [In reply to] Can't Post

I've moved the images and QTVR movies to a blog for easier updating for me.
Here's the new link.

http://www.joekickass.com/gotballs/


skulpture
User


May 4, 2008, 2:24 PM

Post #4 of 8 (3665 views)
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Re: [joekickass] Quicktime VR movies 4 U 2 Use [In reply to] Can't Post

Cheers Joe.

its great using these with a InfraRed light and camera, then using eyes to track the position....

... with a triple or quad video card machine you can create a full 360 environment that moves! Its kinda scary!

Interested to know how you use them in a VJ set up... any pics/vids?


An instant without duration....

www.grahamthorne.co.uk


joekickass
Novice

May 5, 2008, 1:27 PM

Post #5 of 8 (3632 views)
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Re: [skulpture] Quicktime VR movies 4 U 2 Use [In reply to] Can't Post

Nothing fancy, Just a VRplayer hooked up to a projector with some generators and sound watcher controlling pan, tilt, and effects stuck between projector and VRplayer.

One idea I had, was to get a projector with precise movement, rotate controls, and to rotate the projection, but make the environment look like it's sitting still. I imagine it would look like a spotlight revealing an environment that isn't there, but correlates to the projector's rotation. But those projectors cost a bit of money, beyond what I would spend on a hobby. I think that would be a pretty cool installation. :)


skulpture
User


May 5, 2008, 4:08 PM

Post #6 of 8 (3626 views)
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Re: [joekickass] Quicktime VR movies 4 U 2 Use [In reply to] Can't Post

Cool.

If I understand you correctly could you not use a Wii remote that used a mask to reveal the video underneath? Then, as a user pans around it would reveal only sections of the VR video?

By the way, can I ask, how 'easy' is it to make these Quicktime VR's? What equipment do you need? (apologies if it says this info on youre website)


An instant without duration....

www.grahamthorne.co.uk


joekickass
Novice

May 5, 2008, 4:51 PM

Post #7 of 8 (3623 views)
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Re: [skulpture] Quicktime VR movies 4 U 2 Use [In reply to] Can't Post

Here's the head I use:
http://services.manfrotto.com/303SPH/main.php?cnt=prd&prd=303SPH

Here's the software I use:
Stictcher: http://stitcher.realviz.com/
Pano2VR: http://gardengnomesoftware.com/
and of course Photoshop for touchup and color correction.

The camera is an ordinary Canon RebelXT with the 18-55 zoom mounted on the spherical head, on a manfrotto tripod.

With the lens at 18mm (which gives more like a real 28mm lens on 35mm) I take about 12 photos per row, with about 5 rows and a top and bottom photo. The bottom is mostly taken w/o the tripod (and is approximated) to get the ground under the tripod so I can remove the tripod later in photoshop. Overall, I end up taking around 60-70 photos to stictch into 1 spherical projection map. Next step for me would be to get a fisheye, and a camera with a bigger imaging area so I could maybe get 6 photos to do what my 60-70 do now.

Since I have to take so many photos, I try to avoid doing sphericals in crowds or whever things will change in the next few minutes. Fisheye would help out here too.

Another method an old friend of mine did was to spin a video camera around the filmback center. That way he was getting a full panorama in one moving picture, instead of many still pictures.

That's basically it. The software does a TON of the work, and I just have to watch what I'm shooting and what's around me while shooting.


joekickass
Novice

May 5, 2008, 4:54 PM

Post #8 of 8 (3622 views)
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Re: [skulpture] Quicktime VR movies 4 U 2 Use [In reply to] Can't Post

Actually I did use a Wii to rotate the "world" around inside the VR player.

I worked one show where we had rented a projector that was computer controlled (DMX controller). The guy running it showed how it could swivel around like a spotlight. I thought it would be cool if it looked like the environment was locked in place, and the projection moved around the environment.

 
 
 


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